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Planet Unknown - Game Audio Implementation

For my final year project at Staffordshire University, I decided to build my own FPS game system for implementing my own sound design. For designing and programming all of the aspects associated with the game, the project utilized Unity3d’s game engine and Audiokinetic's Wwise, using C# scripting throughout.

Recording sound for this game required multiple location recordings, props, studio recordings and techniques to capture and design each element of the game.

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